Resources

Notes on an ad format nobody has finished thinking about.

Mechanics, compliance, and the difference between an audience that watched and an audience that did something. Written by the people building the studio.

Essay

The click was never the interaction

We spent twenty years measuring the moment someone left an ad, and called it engagement. A playable measures the part before that.

1 min read
Technical

Why Mintegral still wants ES5

A tour of the PlayTurbo WebView's refusals — no clamp(), no flex gap, no safe-area insets — and how to build a fixed scaled stage that survives them.

2 min read
Craft

Eight mechanics for brands that don't sell games

Baskets, sliders, matches, reveals. Each one maps to a decision the customer already makes, and each one tells you something when they make it.

1 min read
Compliance

The sentence you must not paraphrase

Network disclaimers are quoted, not written. What each one requires, when it is required, and what happens when a designer tidies it up.

1 min read
Essay

Against generated slop

Generation is a production technique, not an aesthetic. What we refuse to ship, and why the brief is shown to you before the build exists.

1 min read
Primer

What is a playable ad?

A plain definition, the anatomy of a unit, where it runs, and how it differs from video, interactive end cards and rich media.

2 min read
Reference

Playable ad specs, network by network

File size, packaging, entry point, click handler and the one requirement each network fails you on. A working reference rather than a marketing page.

1 min read
Guide

How to make a playable ad with AI

From a URL to four network-ready packages: brand analysis, brief review, build, deterministic QA and handoff. What the model does and what you must still decide.

2 min read
Business

What a playable ad actually costs

Agency quotes, in-house hours, per-network variants and the cost of a rejection. Where the money goes and which parts are genuinely fixed.

1 min read
Vertical

Playable ads for retail and ecommerce

The basket mechanic, why choice distribution beats click-through for merchandising, and the three ways retail units usually fail.

1 min read
Vertical

Playable ads for fintech and subscriptions

Sliders, scratch cards and the compliance sentences you cannot touch. What works when the product is a number and a promise.

1 min read
Measurement

Reading playable ad metrics without fooling yourself

Start rate, completion, time to first interaction, choice distribution and CTR — what each one diagnoses, and the order to read them in.

1 min read

Start with a link. Ship a playable.

Your first playable is free: the plan, the build and phone testing. Pick a plan to download it for your network, and that first ad is on us.