Fintech has no level to sample and a regulator watching the copy. That combination scares brands away from the format, which is a mistake: the slider is the single most informative mechanic available to any advertiser.
The slider
Drag an amount, a term or a usage level, and watch the outcome update in real time — a repayment, a projected return, a plan tier, a monthly saving. The interaction is one gesture and the payoff is immediate.
What it returns is the number your audience is actually thinking about. Not the number in your pricing page, and rarely the number in your media brief. When the distribution of slider stops clusters somewhere your plans do not, that is a product finding delivered by an ad campaign.
Scratch and reveal, for rewards
Loyalty, cashback and promotional units do best with the shortest possible mechanic. A surface, a scratch gesture, a reward. High completion, almost no comprehension cost, and an end card that is naturally a redemption.
The compliance layer
- Several networks restrict currency symbols and monetary amounts in reward language — Google App campaigns among them. Coins and points, not euros.
- Simulation disclaimers are quoted verbatim, at a specified size and position. Editing one for tone is the most common cause of a late rejection.
- Nothing resembling a guaranteed return, and no projected figure that is not derived from published product terms.
Treat required strings as assets
Attach each required sentence to the network target and verify its presence before export rather than writing it during the build. A tidied disclaimer renders correctly, passes QA, and fails a human review days later — after the media has been planned around your launch date.
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Keep going
- Compliance
The sentence you must not paraphrase
Network disclaimers are quoted, not written. What each one requires, when it is required, and what happens when a designer tidies it up.
- Craft
Eight mechanics for brands that don't sell games
Baskets, sliders, matches, reveals. Each one maps to a decision the customer already makes, and each one tells you something when they make it.
- Vertical
Playable ads for retail and ecommerce
The basket mechanic, why choice distribution beats click-through for merchandising, and the three ways retail units usually fail.