Primer · 2 min read

What is a playable ad?

A plain definition, the anatomy of a unit, where it runs, and how it differs from video, interactive end cards and rich media.

By the Make It Playable team · · Updated

A playable ad is an advertisement the viewer operates. It loads as a self-contained HTML5 document inside an app's ad slot, gives the person something to do with one finger, and ends on a card that asks for the next step. No download, no page load, no separate runtime.

The anatomy of a unit

  • Hook — the first frame, readable in under a second, with an implicit instruction.
  • Tutorial — usually a pulsing hand or an arrow, never text. Fires within the first 500 ms.
  • Mechanic — ten to twenty seconds of interaction that rehearses a real product decision.
  • End card — the outcome, the offer and the call to action, with the network's click handler wired to it.

Where they run

Playables are bought as a creative format inside app-install and performance campaigns on Google App campaigns, AppLovin, Unity Ads, Mintegral, ironSource, Meta and TikTok. The slot is a rewarded or interstitial placement inside another app, so the technical envelope is an SDK WebView rather than a browser tab.

How it differs from adjacent formats

  • Video ad — linear, measured by view-through. A playable is non-linear and measured by what the person did.
  • Interactive end card — a tappable frame appended to a video. A playable is the whole unit.
  • Rich media / HTML5 display — same technology, different context: display runs in a browser with network access, a playable runs offline inside an SDK.

Why non-gaming brands are buying them

The format was built for game publishers who could show a level. Retail, fintech, travel, delivery and subscription brands adopted it once it became clear the mechanic does not have to be the product — it has to be the decision. Filling a basket, moving a slider, picking between two destinations: each rehearses something the customer already does, and each returns choice data a video never could.

The constraint that kept them out was production cost. A hand-built unit is roughly twelve hours of specialist work per network variant. Generating the first draft from a brand's own site removes that floor, which is the reason the format is spreading outside gaming now rather than five years ago.

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Keep going

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