Showcase

Playable ad examples you can play.

13 real exported files, running live in the page. Press play, finish the round, then see the network each one was built for and how big the file is.

These are our own sample units, built to show the mechanics — not client campaigns, and no performance figures are claimed for them.

Featured

Start with these three.

Free the brain320 × 480
Puzzle gameDrag to rotate

Free the brain

“Turn a ring until its gap slides out of the clamp.” Free every ring and the lock pops.

AppLovin · 320×480 · 640 KB

Timber combo320 × 480
Block puzzle gameDrag to place

Timber combo

“Drag a block onto the board to fill a row!” Three drops build a combo, then a perfect clear.

AppLovin · 320×480 · 743 KB

Penalty drop320 × 480
StreetwearSwipe to shoot

Penalty drop

“Swipe to score the winner.” One swipe, a goal, then the drop.

AppLovin · 320×480 · 1.1 MB

All units

13 playables

Free the brain320 × 480
Puzzle gameDrag to rotate

Free the brain

“Turn a ring until its gap slides out of the clamp.” Free every ring and the lock pops.

AppLovin · 320×480 · 640 KB

Timber combo320 × 480
Block puzzle gameDrag to place

Timber combo

“Drag a block onto the board to fill a row!” Three drops build a combo, then a perfect clear.

AppLovin · 320×480 · 743 KB

Penalty drop320 × 480
StreetwearSwipe to shoot

Penalty drop

“Swipe to score the winner.” One swipe, a goal, then the drop.

AppLovin · 320×480 · 1.1 MB

Claim the village320 × 480
Strategy gameTap to capture

Claim the village

“Claim the village!” Capture it, watch the empire grow, then Play Now.

Google Ads · 320×480 · 475 KB

Warm him up320 × 480
FashionTap to dress

Warm him up

“Dress him up to warm him up.” Each piece fills the cosy meter.

Liftoff · 320×480 · 1.3 MB

Steam ritual320 × 480
SaunasTap with timing

Steam ritual

“Tap the ladle to throw water on the stones” until the steam is perfect.

AppLovin · 320×480 · 1.0 MB

Chef's surprise320 × 480
Street foodTap to reveal

Chef's surprise

Three lids, three street-food favourites. Lift one, then see the menu.

AppLovin · 320×480 · 674 KB

Cold morning pack320 × 480
SportswearTap to pick

Cold morning pack

Pack the run bag with the pieces that beat the cold, then shop the kit.

AppLovin · 320×480 · 1.8 MB

Scratch & reveal320 × 480
RewardsScratch to reveal

Scratch & reveal

A reward hidden under a surface. Retail, rewards and loyalty offers.

AppLovin · 320×480 · 45 KB

Spin the reward320 × 480
LoyaltyTap to spin

Spin the reward

Single tap, clean end state, instant button. Loyalty, rewards and cashback.

AppLovin · 320×480 · 30 KB

Catch the offers320 × 480
Delivery appDrag to catch

Catch the offers

Fifteen seconds of collecting. Delivery, grocery and subscription hooks.

AppLovin · 320×480 · 45 KB

Perfect timing320 × 480
Fintech appTap with timing

Perfect timing

Three rounds, a narrowing zone. Fintech, gaming and skill-led products.

AppLovin · 320×480 · 24 KB

Choose & match320 × 480
Travel appTap to choose

Choose & match

Two taps of preference, one matched destination. Travel, plans and finders.

AppLovin · 320×480 · 35 KB

Yours next

Your brand, playable.

Describe it or paste your site or store link. We plan it, show you a preview and build it. The first one is free when you subscribe.

Make one

When you play one

What to look for in each example.

  1. 01

    A hook in the first second

    The first frame says what to do and why, before anyone has decided to scroll.

    See it in Warm him up and Claim the village.

  2. 02

    One mechanic, done properly

    One gesture the player gets straight away — a swipe, a tap, a drag — that feels like the product.

    See it in Penalty drop and Catch the offers.

  3. 03

    A clear finish

    The round ends on a result, so the button arrives as a reward instead of an interruption.

    See it in Steam ritual and Perfect timing.

  4. 04

    An end card with one button

    One line, one button that goes to the store or the shop.

    See it in Cold morning pack and Chef's surprise.

Every network sets its own file-size limit and rules for how the button works. See the playable ad specs by network.

Questions

Questions about these examples.

Are these real ads?
They are real exported files from the studio: the same single HTML file a network receives, running in the page. They're our own debranded sample units, not client campaigns.
Why are there no performance numbers?
These units weren't run as paid campaigns, so there is no honest number to show. Customer case studies will be published here with permission and with the numbers attached.
How big are the files?
From 24 KB to 1.8 MB. Units built from code alone are tiny; the ones carrying artwork and photography are bigger. The studio checks every build against the network's limit before you download it.
Can I get one like these for my brand or app?
Describe it or paste your site or store link in the box below. The studio plans it, shows you a preview and builds it — the first one is free when you subscribe.

Yours could be next.

Your first playable is free: the plan, the build and phone testing. Pick a plan to download it for your network, and that first ad is on us.