For brands

Playables belong to games the way video belonged to television.

Which is to say: not for long, and never by right. The format is simply an ad the audience operates. Games got there first because they had engineers sitting next to media buyers. That was the only advantage.

Find the decision, and you have found the mechanic.

Every product asks its customer to choose something: a size, a plan, a destination, a delivery window, a reward. That choice is already interactive — it just usually happens after the click, on a landing page, where you pay for it twice.

Move it into the ad and two things follow. The audience arrives having already made a decision, and you learn which decision they made.

Mechanics by sector

Retail & grocery

Build the basket

Three items, one budget. The audience assembles a bundle, sees the saving, and lands on that exact bundle in the app. Works as a seasonal mechanic without a rebuild — swap the catalogue, keep the unit.

Fintech & insurance

Move the slider

Amount and term in, outcome out. The most honest ad a financial product can run, and the one most likely to bring back a qualified applicant. Google App campaigns builds keep the mechanic and drop the currency.

Travel

Choose the trip

Two taps of preference — warm or wild, two nights or ten — and one matched destination with a fare attached. The tap sequence tells you the intent before the session starts.

Delivery & rewards

Catch it, or scratch it

Twelve seconds of collecting offers, or one card to reveal. Familiar, fast, and legal: the required disclaimer is placed for you, verbatim, on the networks that demand it.

What brand teams usually worry about

“It will look like a mobile game.”

It looks like whatever your brand looks like. The palette, type feel and tone come from your own material, and the brief is yours to reject before anything is built.

“Legal will never sign it off.”

Send them the file with its phone screenshots. Every build follows each network's rules for disclaimers and payout language, and the brief states exactly what the ad shows and promises before anything is built.

“We don't have engineers for this.”

That was the entire barrier, and it is the part we removed. The output is a finished file, not a project to maintain.

Start with one unit and one network.

Your first playable is free: the plan, the build and phone testing. Pick a plan to download it for your network, and that first ad is on us.