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Playable ads vs static and video creative

This is not a comparison of suppliers but of formats. Static and video buy attention. A playable buys a decision, which is a different and usually more valuable thing.

 Static and video creativeMake It Playable
What the viewer doesWatches, or scrolls pastOperates the product for a few seconds
Signal before the clickNone — the click is the first signalInteraction reveals intent before the click
Traffic qualityBroader, noisierFewer clicks, better qualified
Production costLow for static, high for good videoOne credit per build
ReachEvery placement, every channelNetworks and placements that accept interactive units
IterationNew shoot or new editNew version from the same brief in minutes
MeasurementImpressions, views, clicksThe same, plus what people did inside the ad

Where the other option is better

Video still wins on raw reach and on emotional storytelling. Do not replace it.

Playables need a decision worth simulating. If your product has none, a strong static will out-perform a contrived mini-game.

The usual winning mix is video for the top of the funnel and a playable for the channels that reward interaction.

Add a playable next to what you already run, and judge it on cost per qualified action rather than cost per click.

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