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Make It Playable vs a freelance developer

A good HTML5 freelancer will build you a beautiful playable. The difficulty is never the first one — it is the fifth, the network that wants ES5, and the week they are on holiday.

 A freelance developerMake It Playable
Cost per unit€800–3,000One credit — from roughly €4 per build
TurnaroundThree days to two weeksMinutes
AvailabilityTheir calendar, not yoursAlways
Network specsLearned per network, often the hard wayEncoded: file size, offline test, ES5 output, disclaimers
QAManual, or the network does it for youDeterministic report attached to every build
MaintenanceDepends on them still being reachableEvery version stored, rebuildable
Bespoke mechanicsAnything you can describeStrong within known mechanic families

Where the other option is better

For a genuinely novel interaction — physics, 3D, a licensed character rig — hire the developer.

Freelancers are cheaper than agencies and slower than software. The economics turn once you want more than about three units a month.

Plenty of freelancers use the studio as a starting file and then hand-finish it. The export is plain HTML, CSS and JavaScript, so that works.

Keep the freelancer for the unusual brief. Stop paying them to re-implement the same tap-to-reveal for the fourth time.

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