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Make It Playable vs a freelance developer

A good HTML5 freelancer will build you a beautiful playable. The difficulty is never the first one — it is the fifth, the network that wants ES5, and the week they are on holiday. Make It Playable gives you tailor-made units on demand, with the network specs already encoded.

 A freelance developerMake It Playable
Cost per unit€800–3,000One credit — from roughly €4 per build
TurnaroundThree days to two weeksMinutes
AvailabilityTheir calendar, not yoursAlways — including the week they are on holiday
Network specsLearned per network, often the hard wayEncoded: file size, offline test, ES5 output, disclaimers, CTA wiring
QAManual, or the network does it for youDeterministic report attached to every build
Bespoke mechanicsAnything you can describeTailor-made within known mechanic families — built new from your brief, not templated
MaintenanceDepends on them still being reachableEvery version stored, rebuildable by anyone on your team

Why teams pick Make It Playable

Available the moment you are — no calendar, no queue, no handover doc
Every build comes with a deterministic QA report attached, not a hope and a manual test
Network specs — file size, offline behaviour, ES5 output, CTA wiring — encoded per network
Every version is stored and rebuildable, so nothing depends on one person staying reachable
The export is plain HTML, CSS and JavaScript — a developer can hand-finish anything we generate

Where the other option is better

For a genuinely novel interaction — physics, 3D, a licensed character rig — hire the developer, or start from our export and let them take it the last mile.
Freelancers are cheaper than agencies and slower than software. The economics turn once you want more than about three units a month.
Plenty of developers use the studio as a starting file and then hand-finish it. The export is plain HTML, CSS and JavaScript, so that works.

Keep the freelancer for the unusual brief. Stop paying them to re-implement the same tap-to-reveal for the fourth time — generate it, tailor-made, in minutes.

Other comparisons

Start with a link. Ship a playable.

Your first playable is free: the plan, the build and phone testing. Pick a plan to download it for your network, and that first ad is on us.