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Make It Playable vs a creative agency

Agencies produce excellent playable ads. They also produce them slowly, in small numbers, at a price that only makes sense when the media budget behind each unit is large. Here is where each one wins.

 A creative agencyMake It Playable
Cost per unit€3,000–15,000, plus scoping timeOne credit — from roughly €4 per build
First versionTwo to six weeksTwo to three minutes
RevisionsChange request, new estimate, new queueA sentence in chat, saved as a new version
Variants for testingPriced individuallyOne credit each, same brief
Network complianceUsually handled, sometimes learned on your budgetChecked automatically per network before download
Who owns the fileDepends on the contractYou, outright, with no runtime dependency
Strategy and art directionReal, senior, worth paying forYou bring it; the studio executes

Where the other option is better

If you need one hero unit a quarter with original illustration and a strategist arguing about it, an agency is the right call.

Agencies are better at inventing a mechanic nobody has seen. We are better at producing twenty compliant variants of one that works.

Many agencies use us for the volume work and keep their people on the flagship.

Use an agency for the flagship. Use the studio for everything you would otherwise never make, because the quote arrived and the moment passed.

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